
RAFTY
Role
Timeline
Team
Skills
Rafty is a mixed reality experience where furniture can be moved and rescanned to create unique botes that can float in your room. Having the illusion of movement by making the water move, dynamically spawning in treasure and fish that could be interacted with throughout the experience, and onboarding through a unique diagetic tutorial are some of the features included in this game.
Final Design
Takeaways
1. Another Dimension of Interaction
When designing for mixed reality, there's more to think about as the interactions must be familiar to users, comfortable to use, yet exciting at the same time.
2. Letting SDKs Do the Work
Despite being a group of 3 designers, we were able to flesh out our MR prototype by taking advantage of the given SDKs and building off of them to create interesting concepts. By being familiar with what SDKs are out there, we can create imaginative yet feasible projects.
Multiple MR experiences utilize spatial data, but none require the use of the spatial labeling system.
For the Meta Presence Platform 2024 hackathon, we wanted to design an experience that takes full advantage of the furniture in any given room and uses MRUK's Anchor Prefab Spawner to create a unique experience.
Research
Market Research
We decided to create a rafting type game where furniture can be moved and rescanned to create unique boats that can float in your room. Having the illusion of movement by making the water move, dynamically spawning in treasure and fish that could be interacted with throughout the experience, and a unique onboarding experience were some of the features we initially wanted to include.
Goals
To guide our ideation and rapid prototyping stage, we established three goals in mind to guide our design decisions.
Process
We decided to create a rafting type game where furniture can be moved and rescanned to create unique boats that can float in your room. Having the illusion of movement by making the water move, dynamically spawning in treasure and fish that could be interacted with throughout the experience, and a unique onboarding experience were some of the features we initially wanted to include.
Rigging and Animation
Current Design
Dynamic Tool menu that automatically disappears
Settings to adjust water opacity to ensure safety
Final Thoughts
Thank you for the instructors at DT for giving us valuable conceptual feedbakc, and all the students who user tested our game along the way! We wouldn't have made it this far without your support.