RAFTY

Role

Lead Developer XR Prototyper Animation Lead

Lead Developer XR Prototyper Animation Lead

Timeline

May 2025 1.5 Months

May 2025 1.5 Months

Team

Bini Park Radhika Sekhsaria

Bini Park Radhika Sekhsaria

Skills

MR Development Spatial UI Game Animation

MR Development Spatial UI Game Animation

Rafty is a mixed reality experience where furniture can be moved and rescanned to create unique botes that can float in your room. Having the illusion of movement by making the water move, dynamically spawning in treasure and fish that could be interacted with throughout the experience, and onboarding through a unique diagetic tutorial are some of the features included in this game.

Final Design

Takeaways

1. Another Dimension of Interaction

When designing for mixed reality, there's more to think about as the interactions must be familiar to users, comfortable to use, yet exciting at the same time.

2. Letting SDKs Do the Work

Despite being a group of 3 designers, we were able to flesh out our MR prototype by taking advantage of the given SDKs and building off of them to create interesting concepts. By being familiar with what SDKs are out there, we can create imaginative yet feasible projects.

Multiple MR experiences utilize spatial data, but none require the use of the spatial labeling system.

For the Meta Presence Platform 2024 hackathon, we wanted to design an experience that takes full advantage of the furniture in any given room and uses MRUK's Anchor Prefab Spawner to create a unique experience.

Research

Market Research

We decided to create a rafting type game where furniture can be moved and rescanned to create unique boats that can float in your room. Having the illusion of movement by making the water move, dynamically spawning in treasure and fish that could be interacted with throughout the experience, and a unique onboarding experience were some of the features we initially wanted to include.

Goals

To guide our ideation and rapid prototyping stage, we established three goals in mind to guide our design decisions.

Process

We decided to create a rafting type game where furniture can be moved and rescanned to create unique boats that can float in your room. Having the illusion of movement by making the water move, dynamically spawning in treasure and fish that could be interacted with throughout the experience, and a unique onboarding experience were some of the features we initially wanted to include.

Rigging and Animation

Current Design

Dynamic Tool menu that automatically disappears

Settings to adjust water opacity to ensure safety

Final Thoughts

Thank you for the instructors at DT for giving us valuable conceptual feedbakc, and all the students who user tested our game along the way! We wouldn't have made it this far without your support.

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What are we building next?

Whether you have a question about my work, want to collaborate on a project, leave me a message!

Last updated October 2025

What are we building next?

Whether you have a question about my work, want to collaborate on a project, leave me a message!

Last updated October 2025

What are we building next?

Whether you have a question about my work, want to collaborate on a project, leave me a message!

Last updated October 2025